

The idea behind each story is very good but the skilful writing is lost in translation, and they all represent a large time investment. so much so, you start to wonder if it's the short stories being broken up by the combat. And if you like your combat broken up by beautiful cutscenes, walking around magical cities and eloquent short stories, then it delivers in spades. These guys dream in text written by famous Japanese author, Kiyoshi Shigematsu. These are optional, and unique to Lost Odyssey.įunnily enough, these characters dream in text - not just ANY text, either. But there are other new things other than the target ring, such as Kaim's dreams for example.Īs Kaim remembers his past, you unlock dreams from the past. And yes, it is one of those games where you have to stock up on every kind of potion before you leave town.

Yes, well every boss fight takes an accumulation of what you've learned so far to beat. And I'm not a convert, but the bosses in this game FORCED me to admit there was a strategy involved that you can't find anywhere else. Now Baj, forgive me but I automatically assumed that turn-based combat was a step BACKWARDS. It's essentially the same mini-game over and over, and with perfect timing you gain the effect of whatever magic ring you're wearing, such as fire damage, or paralysis. There's also a new "target ring" system is in place to get rid of the randomised nature of critical attacks. And some actions are quicker than others, so you'll wanna get yours in before they do. Formations let warriors block for spellcasters in the back. You don't want to cast a fire spell at a fire enemy or your damage will come up nil. In combat you have to pay attention to several things. So you'll be battling trash mobs right alongside your inner demons as Kaim restores his memory every step of his journey. You might think it'd be handy having the knowledge of an immortal, but this poor guy got gyped. That's right, and your immortal character Kaim can learn these spells & abilities from items or other mortal characters in the party. All the epic storyline, beautiful architecture and sometimes touching cutscenes you'd expect are present.Īlthough now you've got the ability to actually combine spells later on, to make superspells. Could this finally be the cause of Japan embracing a western-made console?įans of Final Fantasy will instantly feel at home with the combat structure, and even most of the spells are the same. Microsoft have been trying to penetrate the Japanese market for YEARS - very unsuccessfully. Sporting 4 DVD's of role-playing adventure and turn-based combat - the product of their forbidden love is Lost Oddysey.īut this goes beyond the original Playstation fanboy switching sides. Final Fantasy creator Hironobu Sakaguchi has teamed up with Microsoft to create the biggest game for the 360 yet.
